Monday, 23 May 2016

Relive Your Best Moments

The great depressors of life would have us believe that awesome things happen to other people, but I know that's not always the case. In fact, I'm pretty sure that I've had just as many awesome things happen in my games of Dropzone as my opponents have suffered upon me.

For the amount of grumbling we (both OB and as a community) have done recently, I think it's about time that we look at the quite excellent game that we play and share our most fantastic plays, wins, and failures! Got any stories of a single Starsprite Drone shooting down a Raven loaded up with Legionnaires holding an objective (that's a real life example, Mike and his bloody drones...)? Or perhaps had a run of going low and rolling double 1's with a certain unit in a tournament? I'd want to hear about it in the comments of this post!

Alternatively, I would encourage you to talk about what you like most about Dropzone and why you got into the game. Personally I was a Goat Whisperers refugee, and the timing of the Dropzone release fell perfectly for me and the majority of the OB chaps. The streamlined mechanics and activation system grabbed me by the Proud and Jollys, and now I'm well and truly married to the game.

There may be issues that are and were worth dissecting, but let's be honest, what in life is perfect? As the fluff would have it, the cruel gloom of the not so distant future may consist of hiding in sewers and fighting your sisters and brothers.

The reality is that these days of Dropzone Commander are bright, and we should celebrate it.


19 comments:

  1. I had to down a building with 1 point remaining in turn 6 to deny a FP so I shot it with my only remaining unit, my Sirens. They were just in range and scored only 3 of 5 hits but I did end up rolling the 6 I needed.

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  2. A buddy once killed my entire squad of six hunters with his legionnaire rocket launchers in a single turn.

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  3. Taught a more experienced player that putting four Tarantulas on a medium sized building and two Haven gates nestled right up on it is a "bad idea" when two Ocelots and 12 Tomahawks get to activate after they do.

    Only one Haven survived.

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  4. In my game against Mega Mike, my kodiak's laser hit every time, no matter what i needed to roll to hit.
    It helped to kill his Ferrum in combination with my double Seraphim's.

    Cheers, Thunder

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  5. For the first year I played, I used to run a pair of Enyo as walk-on demo to deny the opponent their home objective building. After that, they would just sort of meander slowly about admiring the daisies since... what else would they do. It worked pretty well overall, at times they had a whole shooting gallery of targets such as Intel games, and other times they just stood silently in the corner as all their friends went out to play.

    However... their shining moment of glory finally came on one hot sunny winter afternoon (it's Arizona, so it's always sunny...), against a UCM army. I drew a Countermeasures Hack on turn one and probably said something like "well that's useless" to my opponent, while inwardly doing my best Dr. Evil laugh.

    For the first few deployments and counter-deployments I kept thinking about setting up a really nasty killing lane for my Phobos versus his Phoenix commander. I knew how mean a suddenly-infinite-range Phobos squad could be so that's what I kept going back to in my head. And then his Ferrum drove on... on the right side of a building out of line of sight. Except... not out of sight of everything. There was perfectly open line of sight down the board edge to the far right side of my deployment line. The Enyo felt something they had never felt before, down deep in their ammo canisters. The twinge of hope of killing a high value target.

    They activated next, and much to the confusion of my opponent walked on in an unexpected place. Then it dawned on him what I must surely have in my hand, not something useless but something diabolical. The Enyo took aim. Countermeasures were Hacked, and dice were rolled. When the smoke cleared my opponent stared in disbelief at the smoking crater that replaced the Ferrum, and swore repeatedly as he removed each of the drones from the board.

    Of course, time marches on (much like the Enyo did from the board edge!), and with the release of the Angelos they aren't just sitting in the corner anymore looking forlorn like the kid picked last at the playground... now they stay at home reminiscing about the halcyon days of yore when they strode proudly up to the battle dropping buildings on the enemy, and occasionally, when the White Sphere smiled upon them, a high value target that changed the course of the game.

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    Replies
    1. +wipes away a tear+

      It's so beautiful!

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    2. The dream of every Enyo pilot!

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  6. For me the main thing was that when we played the game it always felt cinematic and when we checked any rules we always went like "Oh, you can do that? that is really cool!".

    Overall we have the same feeling each time we play still. There always seems to be something one could have done different to win or get a better position. In 40k it often felt like the army lists was the main factor. DZC really rocked my world when testing it. /Egge

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  7. I used to do VBRs, but then all of my opponents gave up on the game :(.
    FM

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    Replies
    1. A sad day. You did some good work there. I hope you get more opponents.
      /Egge

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  8. Like when my Desolator moved majestically into the fray, survived countless AA, blasted a huge chunk of the enemy army and contested a focal point...
    Well... And then I woke up :(

    In truth-when I play Scourge I always play the Desolator and up to now it has always failed spectacularly. Most impressive were two games in a row where he crashed after going to the deck.
    He must be a nightmare for his supply officer and I always imagine him dragging his dented tank out of the wreck to safety while mumbling obscenities. :)

    - Ljevid

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  9. DZC is full of tense moments for me.

    Just the last gaem I played I had a hades being attacked from the air and ground. It was decimated by plasma from all directions. First it went down to 2 DP left, a medusa came around the corner and healed it. AA started dropping scvourge ships from the sky. It was then droppen to 1 DP, healed back to 3. Scourge contiued to drop plasma on it and it went down to 1DP. A Flying squid flew on top of it and unleached the storm. All AA started to reaction fire to no avail. Surely the HAdes was dead. The storm dissipated and the Hades strode through the dust. Battered but still alive. The next turn the last Scourge were removed from the sky. Their commander dead and the forces scattered.

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  10. Watching my mate' PHR Stealth Missiles always rolling 1s to hit. Anything. All the time. Even buildings.
    Like it's a law of nature that they MUST miss. He calls them rockets, in a superstitious attempt to encourage them to hit, but they are - and always will be - MISS-iles...

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    Replies
    1. Dumbest weapon in DzC. I really hate those useless things.

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  11. Watching my friend constantly and consistently missing buildings with his ocelot. That never stops being funny.

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    1. Yeah, I have an Ocelot that exceptionally good at destroying windows and desks.

      But not much else.

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  12. For me it's definitely when my two archangels appeared on turn one and proceeded to blow up a fully loaded Desolator in midair on turn two.

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  13. Too many examples over the 2+ years I've been playing to recount or remember! So many games come down to the wire, to even the last die roll of the last activation of the last turn. So many epic moments, of both glory and glorious failure.

    And the best part is, there's more to come!

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  14. One of my favourite moments was in my second ever game, using my Scourge against Shaltari. I got the gist of the rules, and knew roughly what my units were and ought to be capable of, and could remember just enough about the Shaltari units to be able to come up with a plan.

    The great moment wasn't one individual thing. It was the feeling that my plan was sound, that enough of the calculated risks I was taking were working out and that my victory - when it came - was as a result of me playing well.

    That isn't a feeling I've experienced very often!

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