Monday, 18 May 2015

I Can't Wait To Get Feral

Why won't Hawk allow this?
Scourge are fun. Fact. They are probably the most fun race in the game to use! There is something about their full on aggressive nature which is simply delightful, and can cause the most subdued gamer to start laughing manically as their opponents remove all of their models from the warzone. But...

I have been using the Jellys pretty intensely since last September, and I yearn for something else. Something different. The red mist which falls once I enter 'host mode' is becoming a little too claustrophobic, and the play style all too familiar.

Enter the Resistance.

It is no secret that I have been slowly amassing a Resistance force, and I am more or less at the point where I have enough models to play 1500 point games (Salute was both awesome and expensive on the model front). The overall plan is to make a feral list based around a death cult. For those interested in the fluffy fluff behind the idea:

The cult so far
Thomas Helvgar was a technical driver in a daring raid on a Scourge outpost, which despite months of planing went horribly awry. He was abandoned inside the twisted, smoking carcass of his car after his squad were decimated, left with only the melted corpse of his gunner for company. Before the Scourge foot troops had a chance to sweep the area for viable hosts, he managed to crawl away and hide in the basement of a local apartment block.

A full month later Thomas walked back into the bunker which housed his clan, with a backpack full of literature. The books which Thomas carried were that of the occult, and in his maddened and shocked state he had began to gleam his own meanings into the certainty of death. Only by satisfying the gods through sacrifice and bloodshed could he hope to understand the true point of death. He gathered a small following quickly, and not before long was confronted by the Warcheif of the clan. The Warcheif's intention was to force Thomas and his followers into exile, but instead found herself and her retinue subject to ridicule and torture, before eventually being impaled in front of the entire clan. Those who did not follow his teachings suffered a similar fate or fled for their lives.


Now Helvgar and his cult perform raids to gather old military tech, painting the hulls with the faces of the devils of which Thomas preaches. Travelling around the swamp lands and outskirts of New London, they gather more survivors to their perverse teachings and grow their ranks. The end game: A glorious death.

The military will be mostly black (cop-out colour, right?) but I will be hand painting demonic faces and effigies over their hulls. I'll also be using masking fluid to create chips and rust on the units, which is a new and interesting challenge for me.

As for the army, well, this is my first draft.


I think it has everything I will need; decent AA, ample infantry, and a solid amount of AT units. The command squad is a monster! This will be the first duel commander army which I would have used, and in my opinion Resistance are best suited to it. The Thunderstorm and Alexander fulfil different rolls and if necessary they can combine to deliver ultimate pain to any unit or building they chose. It also means I have a solid, expensive unit to dump on focal points which is perhaps something the Resistance can have an issue with.

I've gone feral not just because of the fluff behind the list, but also because I think the card set is a little stronger than the allied variant. It offers more almost unfair E10 and E11 traps and is generally a little more aggressive than the allied deck. The only drawback is not being able to take Pathfinders, which is a shame, but with the unreliability of fast movers as it is this was never going to be a deciding factor between the two factions.

All in I'm excited to play with them. I had a taste way back last year, and want to jump into my wagon and get all Fury Road on the zone!

9 comments:

  1. I just wish there weren't so many Usurper cards in the feral deck...

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    1. I know what you mean, but you have to take the rough with the smooth. Just think of them as additional, less useful Crazy Pilots...

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  2. I think that The resistance together with the UCM are the armies with the most interesting different builds you can do, and the resistance little more than the UCM. There is a lot of variation in the army you can play with the resistance. /Egge

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  3. Yeah, I have also being to like the Feral more and more... I played it at LinCon and I can play it again! But why not a higher level at the commander? Higher level is more cards and then perhaps more of them E10/11 traps. And with a higher level you can trap infantry inside buildings with the badass command group...

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    1. There is a variant of this list with CV4, I just drop down the gun techs or 1 base of Freeriders and the Lifthawk AA. I think it is probably the way I will go, but it's always nice to have more 'toys' to play with first!

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  4. I've been forcing myself to use the Hannibals recently. They've proven good focal point holders but that infiltrator group is one I can make. My big concern is I then have less normal dudes to search

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    1. And just found I can't :( Don't have the models to do so. Not without taking a Hellhog or some Pathfinders.

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    2. I'm going to be honest, I'm not sure what you meant with the Infiltrators group? Hannibals are fine, but that's all they are, fine. They don't possess the means to clear a FP which is a bit of an issue, whereas the Alexander does. I'll give them a go at some point though I'm sure!

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    3. The Gun Technicals and the absolutely nasty double battlebuses and vets

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