Monday, 27 March 2017

Developing the Warzone: Industrial Beginnings


So with Critical Engagement in a few months we've all decided that we want some more variance in the terrain on offer in the tournament just trying to break up the monotony of the urban environment. I'd like to make two boards, one industrial and the other a little more rural. So the easiest one to start with, in my mind at least, is the industrial one.

Friday, 3 March 2017

Developing The Warzone: Resistance Barricades part 1


One criticism of Dropzone I've heard is that although the game is tremendously cinematic with it's towering 10mm cityscapes, it loses some of the theme when you start to focus on the terrain and debris in the battlefield, or rather lack thereof. Although it's possible that the Scourge operate a 'tidy desk' policy on a world-wide scale, using a few of their years in charge to focus on breeding bin-men and ladies to clean our dirty streets (ideas are sparking for a Scourge road sweeper vehicle; the Sweepressor), it is unlikely that even in this scenario all the debris would have been cleared, due to sanitation strikes and the like.

It's with this in mind that I am approaching the beginning of our preparation for Critical Engagement, our yearly summer tournament. The tournament may be in July, which is so far away the Daily Mail haven't even started scare mongering about this being the 'hottest summer on record' yet, but I would like to see the streets of Orbitalbombardmentonville strewn with the debris of war and years left behind. So, we had better get started on making some scenery then, hadn't we!

Monday, 27 February 2017

Ed and Joe Drop into Warboar

We've selected Bettys new hair do.
Dropfleet has just had an official tournament in the dark grey area of London town known as Bromley. The tournament was held as a way of seeing how players were playing the latest work of the Hawk chaps, but it was also held to playtest the new command cards for Dropfleet.

Monday, 20 February 2017

This FAQ Is So On Fleet...


So Hawks difficult second album is here and as with any table-top game there are inconsistencies and typos. Now I, personally, am a big fan of Dropfleet. I love the models and the cinematic style of the system. It’s clever use of signature and scan mechanic makes for a very interesting way of looking at the concept of ‘Ranges’.

Now we have a lovely bunch of clarifications and a few little errata to help out. SO I’ll go through them and pick out the major ones (In my humble opinion at least) and mull over what they mean for the game as a whole.

Friday, 17 February 2017

Winter Invasion 2017 Interview with Hawk Sean



At Invasion this year I had a chance to have a quick chat with Hawk Sean about the direction of the company for the next year or so.

Monday, 13 February 2017

Our 3rd Anniversary!

Picture shamelessly ripped from Alex's blog, Epitude Rusk
Three years. Three blissful, glorious years. That's how long you've all been putting up with and indulging the nonsense that we produce.

As I haven't received any cards or emails of congratulation, happy birthday to us! It was 12th Feb 2014 when I penned the first introduction post and we've not looked back since. I'd like to thank you all for continuing to come back and give our work a read, and be invested enough to comment on our posts too!

For those of you who are regular readers and podcast listeners you'll be aware that Mike and I (mostly Mike really) give Tech Boy 2000 and Joe a hard time regarding the number of posts they have written. It turns out work was slow for Mike this week, and he ran up some eye opening numbers that I wanted to shame our compadres with...

Friday, 10 February 2017

OB Podcast Episode 19: Cone Of Shame


If I said to you that we don't talk between podcasts, would you believe me? That in the weeks, or sometimes months that we don't record we keep our maws firmly clamped and become mute? It would of course be a lie, but for the amount we do talk on microphone you'd be forgiven for believing me!