Friday, 21 October 2016

Always Against The Grain

I can't help it guys. There's just something inside that forces me to do things differently to everybody else. By striving to be unique though, I often tend to make things difficult for myself (and everyone else around me, after I begin the whining that is sure to come). I've been told I play life on Hard mode, and it's probably true, I'm a gluten for punishment. Yum, punishment. The Scourge are finally in a better place, although those of you who have listened to the latest Podcast will know we think they are far from being fixed, but I just find myself yearning for something a little different. I did experiment with Resistance briefly (although it was a failed experiment, and was aborted early) just to break up my gaming a bit. I love you Jellys, but I think we should see other people for a while.

Hogs then.

Before you start thinking "Oh yeh, hard mode yeh, with the broken Shaltari, real hard." I have my own morals and benchmarks which are dictating my list builds. For a start, I've never liked lists harshly inclined towards demo, a little is fine, but a lot is sure to take the jam out of not just my opponents doughnut but mine also. It's just such a dull way to play the game! This opinion scores a hard line through a multiple Caiman and Ocelot build. Next up is Infantry; I still believe four is optimal for the Hogs, so no taking just three Pungari for me. Coming in hot from Scourge it's hard to go cold turkey on CQB, so Firstborns are a must for every list. Lastly, in order to avoid the greatest of hypocrisy, no Panthers. I'm whiny enough as it is, and we can't be subjecting my opponents through two hours of why the unit is bullshit.

Monday, 10 October 2016

OB Podcast Episode 17: Out Of Hibernation parts 1 & 2

The titans have slept for what seems like a thousand years, but an unknown voice causes them to awaken, and as they stand the rust caking their joints cracks and shatters, causing orange rain to fall down onto those below. It's lucky OB Towers came with umbrellas (branded brollys of course), so us boys don't get covered in that rusty, rusty rain and ruin our lovely grey t-shirts.

Look, I'm not doing a very good job of it, I'm just trying to say that we're back. Good, right, that's done, grand.

Our latest instalment features exciting topics such as sweating in a bag, Invasion, a Wild West Mike, R:P2 mission and unit opinions, and an unusually chatty Joe.

Friday, 30 September 2016

First Impression: Phase 2 Missions

Where to start with this. I'm going to be brutally honest, I was getting a little bored of the same 12 missions, of which I only play 7-8. I know there are some additional 'fun' ones, monorail and laser plus the attack/defend ones (which I have never done in my 4+ years of dzc), but the staple of my games are in tournaments or in between tournaments practicing, so the same mission crop up again and again. I can play them in my sleep. I know what I'm supposed to do, and more importantly what the opponent is supposed to do.

This location may be Critical!!
Well thank the gaming gods for Phase 2. It has taken the basic concept from the core rulebook & Phase one and added extra elements into them. It changes how you win the mission and most importantly, how you play the missions.

Well now you just have to read on.

Monday, 26 September 2016

Mikes Autumn Invasion 2016

Well it's been over a week now, so I guess I should relay my experiences over the weekend at Croydon Conference Centre.

It was a lot of fun, and as you may already know by now, I finished up 4th - missed out on the top 3 by a solitary dice roll - more on this later.

Friday, 16 September 2016

Invasion 2016: The Lists

Like a sneaky, slippery Scourge, Invasion has crept up on us once again, and is bigger than ever! Tomorrow the Croydon Conference Centre will be packed to the brim with Zoners battling each other for the greatest of all prizes; a picture on the OB blog! Oh, and there's this trophy thing too. The six of us will all be down for the weekend, and I can't wait to meet up with old friends and hopefully make some new ones.

In order to wet your lips in anticipation of things to come, here are the lists we will be using over the weekend. Well, all lists except Tech Boys that is, apparently he couldn't find the two minutes to send one over to me, something to do with being 'busy at work'. Rubbish, if you ask me.

Friday, 9 September 2016

Guest Review: Coastal Assault

One of the bonuses of being a circus of four bloggers is that normally at least one of us can get to a Dropzone Commander event anywhere across the country! Unfortunately our intel somewhat let us down this time, and it turned out that we were either indisposed, at a different tournament, or on a boat in the middle of the Mediterranean Sea.

With Coastal Assault storming towards us like a surprise tsunami, what we needed was an elite agent to infiltrate and document the events that transpired. Enter our first ever OBFR Agent (OB False Recon), Michael Russell! As the organiser of the event he seemed the perfect fit to report on his tournament, so without further ado, I hand you over to Micky R;

When today started I must admit I was enjoying the blissful ignorance of what lay in store for me, and there was nothing really out of the ordinary until that fateful lunchtime when my phone popped up with a message from everyone’s favourite Orbital Bombardment Scourge host, Dan Cates. What could possibly cause those who occupy the lofty heights of Dropzone blogging to cast their gaze upon such a lowly Talon as I? If you haven’t worked that bit out already you might want to take a moment to think about what you’re reading.

Friday, 2 September 2016

Is Four Still Enough?

The fight over the last ferrero rocher escalated quickly...
Over the last year the state of play has changed considerably for the G.I. Joe and Jane in the Dropzone Commander universe. Dave's vision of infantry becoming commonplace in our warzone had boiled up in its crusty cocoon, and cracked open to gush forth thousands of wheeled, jetpacked, railgun sporting freaks of nature who are now sowing their seeds of destruction across the face of the Reconquest. It has been a few months since Mr Lewis's love children became meta though, and many have been sat down on the naughty step and told to behave a little better in public. The most recent alterations, and in some case 'nerfs', is not what I'll be talking about today however. That horse has been flogged so hard in the community and on this blog that all that's left is a pile of donkey smelling dust.

I want to talk about the amount of infantry we need to include, or at least think we need, to have our lists perform at the most optimal levels possible. The 'OB recommended' number of infantry squads to field has always been four, but with Resistance lists sporting between 6-11 Infantry squads at any given time, Valkyries able to leap to wherever they want with reckless abandon, and the Scourge able to squirt worms into pretty much any building, is four still enough? Is this even the normal amount of troops anymore? How many should we be taking in the R:P2 theatre? Well, let's have a look shall we.